Category Archives: Social & Online Media

I Blame Dennis Hopper

From award-winning actress Illeana Douglas comes a memoir about learning to survive in Hollywood while staying true to her quirky vision of the world. In 1969 Illeana Douglas’ parents saw the film Easy Rider and were transformed. Taking Dennis Hopper’s words, “That’s what it’s all about man” to heart, they abandoned their comfortable upper middle class life and gave Illeana a childhood filled with hippies, goats, free spirits, and free love. Illeana writes, “Since it was all out of my control, I began to think of my […]

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Dating the Rebel Tycoon

As a gawky teenager, Rosie knew she never stood a chance with heartthrob Cameron Kelly. She had pigtails and glasses, and washed dishes by night to help support her and her mother, while Cameron came from one of the richest and most revered families in Brisbane. Years later they meet again, and Rosie finds herself on a date with the devastatingly attractive billionaire! There’s something different about him—he’s darker, more intense, dangerous. But she’s determined to ignore his three-dates-only rule and get to the heart of the […]

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Excommunicated Warrior

As human beings, we will inevitably go through a life-changing event at some point in our life. It could be losing a job of 20 years, finalizing a divorce, being forced to retire early because of an injury, or leaving the military. These life-changing events can have disastrous effects on us and the people around us. Some of us never work through these events and end up unhappy and stuck in life. This happened to Nick when he left a 12-year career as a Marine Raider with […]

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The Ethics of Computer Games

Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical […]

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In-Game

An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader’s engagement with literature or a moviegoer’s experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so […]

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Wembley and Beyond

It started on a cold, frosty morning in 1951 in Christchurch, New Zealand, with a seventeen-year-old-boy, a crate of sheeps’ kidneys and a dream. The boss of the city’s Belfast meatworks, had arrived an hour early to set up for the day, when he noticed one of his workers packing up a crate on the countertop. The young lad was battling to move it so the boss went over to help. When asked what time he’d started, the boy replied ‘Five o’clock this morning’. Stunned, and amused, […]

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Non-prescription Medicines in the Pharmacy

The Non-Prescription Medicines in the Pharmacy is a valuable resource to assist pharmacists, pharmacy assistants and students to respond appropriately to product requests and symptom presentations in the pharmacy. It acts as a guide to advice and treatment helping pharmacy staff to provide appropriate advice and/or recommend treatment in the pharmacy.–Publisher. GBS_insertEmbeddedViewer(“ec_wygAACAAJ”, 500,400);

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Even More Parts

A young boy is worried about what will happen to his body when he hears such expressions as “I’m tongue-tied,” “don’t give me any of your lip,” and “I put my foot in my mouth.” GBS_insertEmbeddedViewer(“EmA9DwAAQBAJ”, 500,400);

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Teen Movie Hell

Born in the drive-in theater backseats of the 1970s, the demonic visions of Teen Movie Hell fueled the VCR, cable TV, and shopping mall multiplex booms of the 1980s before collapsing in the 1990s in a pixelated pile of cable dissipation and Internet indulgences. Between George Lucas’s American Graffiti in 1973 and Richard Linklater’s Dazed and Confused twenty years later, lust-driven laugh riots on the order of Animal House, Porky’s, Fast Times at Ridgemont High, and Revenge of the Nerds boomed at the box office and conquered […]

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Attack of the Customers

This book “…explains how social media can be used to destroy as well as to build. It offers actionable strategies to prevent and prepare for disasters before they strike your company. And it shows you how creative engagement can turn critics into raving fans.”–Back cover. GBS_insertEmbeddedViewer(“jqoYkgEACAAJ”, 500,400);

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