Tag Archives: YouTube audio library

Video Game Law

Video Game Law, 2nd Edition addresses the overlapping and emerging issues relating to IP, freedom of speech, employment, defamation, privacy, licensing and torts as they arise within the context of the video games industry, offering unique legal analysis and guidance unavailable elsewhere.”–Pub. desc. GBS_insertEmbeddedViewer(“Sg39LwEACAAJ”, 500,400);

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QuarkXpress 4.1

QuarkXpress 4.1 GBS_insertEmbeddedViewer(“2y8z6otC5ZMC”, 500,400);

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QuarkXpress 4.1

QuarkXpress 4.1 GBS_insertEmbeddedViewer(“2y8z6otC5ZMC”, 500,400);

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Fashion and Film

This book aims to explore various aspects of the use of moving images in fashion retail and fashion apparel companies in-store or online. The use of moving images is growing in numbers and in relevance for consumers. Films can be used in various forms by fashion businesses in traditional media like cinema or TV and in modern forms like in social media or moving images in high street stores. The book provides a data-oriented analysis of the state-of-the-art with certain future outlooks. Additional areas of covering fashion […]

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Networks, Crowds, and Markets

Are all film stars linked to Kevin Bacon? Why do the stock markets rise and fall sharply on the strength of a vague rumour? How does gossip spread so quickly? Are we all related through six degrees of separation? There is a growing awareness of the complex networks that pervade modern society. We see them in the rapid growth of the Internet, the ease of global communication, the swift spread of news and information, and in the way epidemics and financial crises develop with startling speed and […]

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The Manual of Darkness

Victor Losa has spent his life studying magic – he lives, breathes and dreams it. His mentor, Mario Galvan, taught him not only the practical aspects of the art, but also its history and in particular the lives of famous Victorian magicians such as Hoffman, Maskelyne, and Cooke, and the tricks that made them famous: the line of fire, the disappearing woman. But perhaps the most enigmatic historical figure of all is Peter Grouse, a pickpocket who decided to challenge the best magicians of the day. Now, […]

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New perspectives on teaching and working with languages in the digital era

This volume offers a comprehensive, empirical and methodological view over new scenarios recently emerged in language teaching and learning, such as blended learning, e-learning, ubiquitous, social, autonomous or lifelong learning, and also over some new (ICT-based) approaches that can support them (CALL, MALL, CLIL, LMOOCs). GBS_insertEmbeddedViewer(“SwEYDAAAQBAJ”, 500,400);

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Wormwood Forest

When a titanic explosion ripped through the Number Four reactor at the Chernobyl Nuclear Plant in 1986, spewing flames and chunks of burning, radioactive material into the atmosphere, one of our worst nightmares came true. As the news gradually seeped out of the USSR and the extent of the disaster was realized, it became clear how horribly wrong things had gone. Dozens died – two from the explosion and many more from radiation illness during the following months – while scores of additional victims came down with […]

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More Than a Game

Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories. GBS_insertEmbeddedViewer(“dxMLnayXwTQC”, 500,400);

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