Category Archives: Social & Online Media

Handbook of Conspiracy Theory and Contemporary Religion

The Handbook of Conspiracy Theories and Contemporary Religion is the first collection to offer a comprehensive overview of conspiracy theories and their relationship with religion(s), taking a global and interdisciplinary perspective. GBS_insertEmbeddedViewer(“yoN1DwAAQBAJ”, 500,400);

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Suddenly Single at Sixty

Patricia J. Koprucki’s life changed drastically when she lost her soul mate and husband of more than twenty-nine years. In addition to encouraging her on every personal level—exercise, appearance, health—he also mentored her business until the day before he went on life support. In SUDDENLY SINGLE at SIXTY she offers practical tips to women experiencing grief and to those ready and almost ready to re-enter Now. Written from a place of experience, this self-help book for female baby boomers empowers survivors with the encouragement and advice they’ll […]

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Death by Video Game

“The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is.” —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened […]

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Worlds in Play

“Worlds in Play,” a map of the -state of play- in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, “Worlds in Play” will support and […]

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The Routledge Companion to Video Game Studies

The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new […]

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Business Briefing

Business Briefing GBS_insertEmbeddedViewer(“jHBeAAAACAAJ”, 500,400);

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Pleasure in Ancient Greek Philosophy

The Key Themes in Ancient Philosophy series provides concise books, written by major scholars and accessible to non-specialists, on important themes in ancient philosophy that remain of philosophical interest today. In this volume Professor Wolfsdorf undertakes the first exploration of ancient Greek philosophical conceptions of pleasure in relation to contemporary conceptions. He provides broad coverage of the ancient material, from pre-Platonic to Old Stoic treatments; and, in the contemporary period, from World War II to the present. Examination of the nature of pleasure in ancient philosophy largely […]

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Introduction to Game Analysis

Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s […]

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Paradigms and Methods in Early Medieval Studies

The articles in this volume, by scholars all pursuing careers in the United States, concern the theoretical approaches and methods of early medieval studies. Most of the issues examined span the period from roughly 400 to 1000 CE and regions stretching from westernmost Eurasia to the Black Sea and the Baltic. This is the first volume of essays explicitly to reassess the heuristic structures and methodologies of research on “early medieval Europe.” Because of its geographic, chronological, thematic, and methodological diversity and scope, the collection also showcases […]

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How Loud Can You Burp?

How loud can your average middle-grader burp? Parents, librarians, and innocent bystanders are about to find out. This follow-up to the equally alluring WHY IS SNOT GREEN? tackles more of life’s burning questions, many submitted by real-life ten-year-olds Could we use animal poop to make electricity? What’s the world’s deadliest disease? Why is your mother turning green? Part silly, part serious, and a big part scatological, HOW LOUD CAN YOU BURP? is destined for greatness and grossness. GBS_insertEmbeddedViewer(“QxPf_ERhNMIC”, 500,400);

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