Intro to Maya: Lesson 1 – Basic Skills

Hello and welcome to Maya. To procreate your first object, click one of the seven primitives up here in the Poly Modeling shelf. To get a better view, you can tumble the camera around by accommodating the Alt or Option key and dragging with the left mouse button … pan by Alt+ middledragging or dolly by Alt+ rightdragging. To examine a schedule of objects in your vistum, open the Outliner.You can select objects now … … or in the Viewport. Then you can view its features in either the Channel Box … … or Attribute Editor. Changing costs in either will adapt the contour or posture of the primitive, vary which tab you have open. In the case of Transform aspects like Translate, Rotate, and Scale, you can alter them interactively use these three implements in the Toolbox. Finally, you can add or remove complexity from a primitive utilize appropriate tools in the Modeling Toolkit or Poly Modeling shelf.In the next video, we’ll show you standing and revise contours ..

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