Creating an ocean – Part 1 of 4: Getting Started with BOSS
Hello and welcome to the Maya Learning Channel. In this line of videos, Ill be indicating to you how to create a beautiful, physically accurate ocean exploiting the Bifrost Ocean Simulation System, or BOSS for short-lived. Before we begin, I’d like to give a quick shout-out to Diego Trazzi, on whose office these seminars are based. To start, I’m just going to make sure that BOSS is loaded up here in the Plugin Manager. There it is. Now, BOSS studies by taking a polygon and deforming […]
More info