War Thunder: The Shooting Range | Episode 1

 

Gaijin Entertainment presents a new series: Gunnery You’re watching Gunnery – a weekly show for all
Tankers and Airmen in War Thunder In today’s episode: Parallax: A deadly optical illusion Pages from history: F4U Corsair Gaijin Hotline: Answers to
sweetened questions in the comments. Tactics and strategy – how to win a tank duel Imagine the situation: The game has just started, and you are sitting in an
M4A3 Sherman and you have decided not to attack the enemy spawn right away.
players had the same idea and you run
into an enemy let’s say a Tiger P A frontal attack would be suicide and the Tiger has already spotted us
so we can’t even get around him.

 

We must act. What are we going to do? The most reliable solution in such a situation would be to blast the Tiger’s belts with
one well-aimed shot and immediately retreat and attack later in a favorable situation for us. The alternative here is to take advantage of the fact that the Tiger is immobilized, go around him, and try
to attack him from behind. But I do not recommend this, as it is a very risky maneuver and you
will most likely not survive it. And what if you can’t retreat and the enemy threatens you
from the side? In this case, you need to prepare for intervention. constantly move the turret and angle your hull. Our
goal here is to provoke Tiger and get his players to shoot.

 

If you survive the hit,
dash forward and destroy his cannon. Take your time, aim carefully, and your first shot will be practically free
as the enemy is still reloading. After destroying his cannon, go around him. The opponent will not be able to return fire, as any
movement will interrupt the repair sequence. The tiger is now defenseless, it’s time for the killing blow. Don’t
bother trying to get a clean one-hit kill, it’s usually better to target crew members and pods first. Okay then, another fight. This time IS-1 is against us. Good news – we can reliably penetrate his frontal
armor with a good old APHE bullet. It means we can be more aggressive. Get close enough, angle your armor,
let the opponent shoot… and blast the enemy to pieces right after. Of course, no two battles are the same. You always have to evaluate the situation and analyze the advantages
and disadvantages of both vehicles every time you go into battle.

 

But one-on-one fights will
be much easier if you follow a simple tip. If you are the weaker one,
back off. If you can’t retreat, force the enemy to fire for nothing and then
destroy his cannon barrel Then finish him off by taking out his crew and
destroying his pods. …now that we’ve won the fight on the ground, let’s head
to the clouds, where one treacherous optical illusion can ruin our whole day. You probably know that when you’re in the third person and trying to shoot at something in front of your machine, you have to aim above the target if you want to hit it.

 

If you don’t, your missiles will fly wide off target, even if you have an enemy machine right in your crosshairs. The strange thing here is that nothing like this happens when viewed from the cockpit. The reason is an interesting phenomenon called parallax. A parallax is a dislocation or difference in the apparent position of an object that is observed from two different viewing angles. This may sound a bit complicated, but it’s a very
simple matter. See for yourself. This is an airplane. The goal is right in front of us. If the pilot
fires from the cockpit view, all is well and the enemy is shot down. But if we use the third-person view, we are
in a position above and behind the plane, as if we are chasing the plane.

 

Once again, we seem to have the enemy in our hands.
But there is a big but! The camera and weapons of the aircraft are located along
different axes of view. The result is the appearance that the enemy is right in the center of the crosshairs,
but in reality, it is… here. So we have to take parallax into account and aim
a little higher or change the view with the V key. Okay then…we got it. In the following seconds, we will tell you about one
of the most fascinating aircraft of the 2nd World War.

 

war. Stay with the screens! It all started in 1938. The US Navy required a new
aircraft to replace the F4F Wildcat. A contract was therefore signed with the Chance-Vought factory, which
at the time was working on a promising prototype. Vought decided on something completely new and subordinated everything to it: The design of the new machine included innovative and
expensive spot welding, split flaps, retractable landing gear…all very modern features. But the most striking aspect of the aircraft was the experimental two-star
Pratt & Whitney Double Wasp eighteen-cylinder engine. With its power of 1850 horses, it was a real
untamed monster; in 1938 it was the first engine of its kind.

 

But to make it even more challenging, the
The Navy wanted an aircraft carrier, which meant that the machine had to be very durable,
have folding wings, and have a large operational radius. It was a challenging task, with a lot at stake. But the US Navy experienced a shock. What they saw was the largest and heaviest
fighter aircraft in the world for its time, with Letzos propeller blades over four meters long, W-shaped wings, and a heavy nose. For context: Messerschmitt planes with their elegant aerodynamic shapes were all the rage at the time
. But the new plane
has not lost any of its elegance. It was unbelievable that such a large phenomenon even belonged
in the sky. But the critics couldn’t be further from the truth. The Corsair prototype was so fast that the
wing stabilizers fell off on their first flight as if even the designers did not expect the aircraft to be so fast.

 

A speed of 651 km/h, and that in 1940…that was something. But there was a small problem. It turned out to be very difficult to
land the new fighters on an aircraft carrier. Marine pilots even began to nickname the machines
“Widow Makers” A little later… Corsairs were assigned to the Marine Corps, which needed a new
fighter aircraft and usually flew from land bases. Problem solved! And this is where the Corsairs shined. The dominance of Japanese pilots was over. The Corsair was able
to outperform the Zero in everything except for turning radius and climb. And that’s not to mention the fact that just a short burst from
this beast’s heavy machine guns could easily tear unarmored Japanese machines to pieces. Yes, the most successful American fighter was
Richard Bong, who flew the Lockheed P-38 Lightning. But some sources claim that the
Corsair boasted a kill-loss ratio of 11:1. Eleven to one. This number is sometimes disputed, but we know,
for example, that Gregory Boyington, who commanded the legendary “Black Sheep” squadron
and flew the Corsair, shot down 14 enemy machines during the thirty-two days of the squadron’s first operational tour, and his tally was still growing.

 

Soon the war was over…but the Corsairs continued to serve. Fighters produced in the middle of the century were
expected to see at least ten years of active service. But the killer with bent wings flew on. The last Corsairs were phased out in the late 1970s and early 1980s. You can still see them today at air shows and air races. In the end, it turned out that the first fighter with an eighteen
-cylinder radial engine outlived all its peers. And now we come to the final part of today’s episode: Hot Lines! This is where we’ll answer questions you’ve
submitted through YouTube comments. Strictly speaking, this is not exactly the most serious section of the show. If you want answers with a straight face, visit the
game’s official forum. Here’s a more…light-hearted discussion of
essential War Thunder issues. We hope you will like it. Benny O’Connor writes: I love this game, but I’m afraid that all the rocket vehicles will make the game unplayable for those of us who like to play
only with 2nd world machines.

 

war… No worries, Benny. We tested them thoroughly and
came to the following conclusion: In the game, it is very difficult to repeatedly hit an enemy
when using the PTŘS, even if you are driving a vehicle with an advanced
guidance system where you only need to keep the target in the crosshairs. It’s certainly
not a doomsday weapon… and real gun manufacturers agree – conventional tank
ammunition is still widely used after all. Another question…from Carl Meister. Gaijin, you know what would be cool? A large map… one
that could be used in its entirety. This can be accomplished. And we’ve already done that to some extent
when we introduced a new mode called “Enduring Confrontation”! You can try it, for example, with an airplane
in simulator battles. But don’t forget that at its core,
War Thunder is a game designed for short battles, and in a way, it offers each player to stand out
and earn a team victory.

 

Smaller maps work better in this regard. Germany needs new top-of-the-line jets,
and where are the new Leopards? The new update will bring quite a lot of German tanks and planes, and we are happy to announce that we plan
to add a new version of the Leopard later on in time. And the last question is from a player whose username
is hard to pronounce… Judge for yourself: Gaijin!!!! P-40B & C!!!!! WHERE ARE THEY???!!!! Come on, come on, let’s calm down. We can’t say much yet… but both of these machines

will likely come to the game sooner or later. We hope that’s enough. That’s it for today, but feel free to post your questions
in the comments below. We’ll go through them all, and you might see some of them
in the next episode! See you next week at the Shooting Range, regularly
every Wednesday on the official War Thunder channel.

As found on YouTube

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